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Play information & management system : Play information and management system

21 Jan 2010

C.), the Alberta Gaming and Liquor Commission, the Saskatchewan Liquor and Gaming Authority, the Manitoba Lotteries Corporation, the Ontario Lottery and Gaming Corporation and the Atlantic Lottery Corporation for the financial support for this investigation and report. [...] These included the configuration and content of features, the technological demands of establishing such systems, the acceptability of cards by the gambling public and a host of implementation topics. [...] The issue of privacy is one of the most commonly cited in the evaluations of current card-based systems and in the RGC focus groups as a barrier to the acceptance of player cards. [...] The swipe of the card in the card reader links the player to their personal information, which can be accessed through the EGM. [...] Among the most important are players’ privacy concerns associated with the collection and storage of information and the issue of mandatory versus voluntary use of the cards and the embedded features.
government education politics science and technology psychology copyright gambling pin identity document biometrics online gaming further education focus group educational assessment usability biometric analytics fingerprint anonymity ease of use compulsive gamblers compulsive behavior magnetic strips loyalty programs nonymity card reader privacy concerns
Pages
71
Published in
Canada

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