cover image: GLOBAL REPORT 2023

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GLOBAL REPORT 2023

26 Sep 2023

But as the of players play games with other people industry continues to evolve in scope and online and more than a third play with technology, there is a growing discussion other people in person. [...] For the first time, national trade associations (NTAs) serving the video game But players are not the only ones who industry around the world issued a survey are seeing and experiencing the positive to look at the behaviors and interests of effects of playing video games – in fact, nearly 13,000 players (ages 16 and older) a burgeoning body of academic, peer- across 12 countries: Australia, Brazil. [...] This research reveals that video games provide players Many people turned to video games as a with social and emotional benefits not way to keep connected with friends and replicated by other forms of entertainment, family during the COVID-19 pandemic, and confirming the Power of Play. [...] To have fun To have fun To have fun To have fun To have fun To pass the time To have fun To have fun To have fun To have fun To have fun To have fun To pass the time Stress relief/ To pass the time To pass the time To pass the time To have fun To pass the time To pass the time Stress relief/ relaxation relaxation To pass the time To pass the time To pass the time Stress relief/ To pass the time St. [...] To have fun To have fun To have fun To have fun To have fun To pass the time To have fun To have fun To have fun To have fun To have fun To have fun To pass the time Stress relief/ relaxation To pass the time To pass the time To pass the time To have fun To pass the time To pass the time Stress relief/ relaxation To pass the time To pass the time To pass the time Stress relief/ To pass the time St.
Pages
24
Published in
Canada

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